# Difference between revisions of "Bag of Tricks"

Line 91: | Line 91: | ||

2,[cage] with [subfeature]; and with [subfeature] | 2,[cage] with [subfeature]; and with [subfeature] | ||

10,[weaving] which, if [15action],[consequences] | 10,[weaving] which, if [15action],[consequences] | ||

+ | 2,[weaving] which, if [15action],[consequences]; and which if [15action],[consequences] | ||

10,[weaving] with [subfeature] | 10,[weaving] with [subfeature] | ||

2,[weaving] with [subfeature]; and with [subfeature] | 2,[weaving] with [subfeature]; and with [subfeature] | ||

Line 104: | Line 105: | ||

2,[trophies] with [subfeature]; and with [subfeature] | 2,[trophies] with [subfeature]; and with [subfeature] | ||

10,[trophies], which if [55action],[consequences] | 10,[trophies], which if [55action],[consequences] | ||

− | 2,[trophies] which, if [55action],[consequences]; and which if [ | + | 2,[trophies] which, if [55action],[consequences]; and which if [55action],[consequences] |

20,[gallery] with [subfeature] | 20,[gallery] with [subfeature] | ||

4,[gallery] with [subfeature]; and with [subfeature] | 4,[gallery] with [subfeature]; and with [subfeature] | ||

10,Tomb with [subfeature] | 10,Tomb with [subfeature] | ||

+ | 2,Tomb with [subfeature]; and with [subfeature] | ||

10,Tomb with {{lcfirst:[dead]}}, which if [41action],[consequences] | 10,Tomb with {{lcfirst:[dead]}}, which if [41action],[consequences] | ||

+ | 2,Tomb with {{lcfirst:[dead]}}, which if [41action],[consequences]; and which if [41action],[consequences] | ||

10,[picture] with [subfeature] | 10,[picture] with [subfeature] | ||

+ | 2,[picture] with [subfeature]; and with [subfeature] | ||

10,[picture], which if [53action],[consequences] | 10,[picture], which if [53action],[consequences] | ||

+ | 2,[picture] which, if [53action],[consequences]; and which if [53action],[consequences] | ||

10,[music], which if [musicaction],[consequences] | 10,[music], which if [musicaction],[consequences] | ||

+ | 2,[picture] which, if [musicaction],[consequences]; and which if [musicaction],[consequences] | ||

10,[music] with [subfeature] | 10,[music] with [subfeature] | ||

+ | 2,[music] with [subfeature]; and with [subfeature] | ||

10,[device] with [subfeature] | 10,[device] with [subfeature] | ||

− | 10,[device], which if [66action],[consequences] | + | 2,[device] with [subfeature]; and with [subfeature] |

− | 10,[vehicle], which if [vehicleaction],[consequences] | + | 10,[device] which, if [66action],[consequences] |

− | 10,[container], which if [23action],[consequences] | + | 2,[device] which, if [66action],[consequences]; and which, if [66action],[consequences] |

+ | 10,[vehicle] which, if [vehicleaction],[consequences] | ||

+ | 2,[vehicle] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] | ||

+ | 10,[container] which, if [23action],[consequences] | ||

+ | 2,[device] which, if [23action],[consequences]; and which, if [23action],[consequences] | ||

10,[container] with [subfeature] | 10,[container] with [subfeature] | ||

+ | 2,[container] with [subfeature]; and with [subfeature] | ||

10,Fancy {{lcfirst: [furniture]}} with [subfeature] | 10,Fancy {{lcfirst: [furniture]}} with [subfeature] | ||

− | 10,Fancy {{lcfirst: [furniture]}}, | + | 2,Fancy {{lcfirst: [furniture]}} with [subfeature]; and with [subfeature] |

+ | 10,Fancy {{lcfirst: [furniture]}} which, if [13action],[consequences] | ||

+ | 2,Fancy {{lcfirst: [furniture]}} which, if [13action],[consequences]; and which, if [13action],[consequences] | ||

10,Fancy {{lcfirst: [furniture]}}, which if [45action],[consequences] | 10,Fancy {{lcfirst: [furniture]}}, which if [45action],[consequences] | ||

− | 10,[workspace] with tools, which if [55action],[consequences] | + | 10,[workspace] with tools which, if [55action],[consequences] |

+ | 2,[workspace] with tools which, if [55action],[consequences]; and which, if [55action],[consequences] | ||

10,[workspace] with [subfeature] | 10,[workspace] with [subfeature] | ||

+ | 2,[workspace] with [subfeature]; and with [subfeature] | ||

30,[unique] | 30,[unique] | ||

120,{{ucfirst: [subfeature]}} | 120,{{ucfirst: [subfeature]}} |

## Revision as of 17:46, 24 November 2011

**Bag of Tricks original table and Abulafia interpretation by Roger SG Sorolla (Roles, Rules and Rolls)**

<sgdisplay iterations="20">[main]

</sgdisplay>

<sgtable>

- main

20,[walls] with [subfeature] 4,[walls] with [subfeature]; and with [subfeature] 10,Pile of [piles] covering [subfeature] 10,Pile of [piles] which, if [31action],[consequences] 2,Pile of [piles] which, if [31action],[consequences]; and which, if [31action],[consequences] 20,Chasm with [subfeature] 4,Chasm with [subfeature]; and with [subfeature] 10,[waterway] of [liquid] which, if [22action],[consequences] 2,[waterway] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences] 2,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] 10,[waterway] with [subfeature] 2,[waterway] with [subfeature]; and with [subfeature] 20,[stone] with [subfeature] 4,[stone] with [subfeature]; and with [subfeature] 10,[dead] which, if [41action],[consequences] 2,[dead] which, if [41action],[consequences]; and which, if [41action],[consequences] 10,[dead] with [subfeature] 2,[dead] with [subfeature]; and with [subfeature] 20,[floor] with [subfeature] 4,[floor] with [subfeature]; and with [subfeature] 10,[source] of [liquid] which, if [22action],[consequences] 2,[source] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[source] with [subfeature] 2,[source] with [subfeature]; and with [subfeature] 20,[pit] with [subfeature] 4,[pit] with [subfeature]; and with [subfeature] 10,[still] of [liquid] which, if [22action],[consequences] 2,[still] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[still] with [subfeature] 2,[still] of [liquid] which, if [22action],[consequences]; and with [subfeature] 20,[ledge] with [subfeature] 4,[ledge] with [subfeature]; and with [subfeature] 10,[plants] which, if [51action],[consequences] 2,[plants] which, if [51action],[consequences]; and which, if [51action],[consequences] 10,[plants] with [subfeature] 2,[plants] with [subfeature]; and with [subfeature] 20,[portal] with [subfeature] 4,[portal] with [subfeature]; and with [subfeature] 20,[column] with [subfeature] 4,[column] with [subfeature]; and with [subfeature] 20,[clothing] which, if [35action],[consequences] 4,[clothing] which, if [35action],[consequences]; and which, if [35action],[consequences] 10,[altar] with [subfeature] 2,[altar] with [subfeature]; and with [subfeature] 10,[altar] which, if [altaraction],[consequences] 2,[altar] which, if [altaraction],[consequences]; and which, if [altaraction],[consequences] 10,[light] which, if [lightaction],[consequences] 2,[light] which, if [lightaction],[consequences]; and which, if [lightaction],[consequences] 10,[light] illuminating [subfeature] 2,[light] illuminating [subfeature]; and with [subfeature] 10,[stores] [storecontainer] which, if [23action],[consequences] 2,[stores] [storecontainer] which, if [23action],[consequences]; and which, if [23action],[consequences] 10,[stores] [storecontainer] with [subfeature] 2,[stores] [storecontainer] with [subfeature]; and with [subfeature] 20,[descent] with [subfeature] 4,[descent] with [subfeature]; and with [subfeature] 10,[magic] which, if [65action],[consequences] 2,[magic] which, if [65action],[consequences]; and which, if [65action],[consequences] 10,[magic] with [subfeature] 2,[magic] with [subfeature]; and with [subfeature] 20,[platform] with [subfeature] 4,[platform] with [subfeature]; and with [subfeature] 20,[food] which, if [foodaction],[consequences] 4,[food] which, if [foodaction],[consequences]; and which, if [foodaction],[consequences] 20,[drink], which, if [22action],[consequences] 4,[drink] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[fireplace] with fire which, if [42action],[consequences] 2,[fireplace] with fire which, if [42action],[consequences]; and which if [42action],[consequences] 10,[fireplace] with [subfeature] 2,[fireplace] with [subfeature]; and with [subfeature] 10,[furniture] with [subfeature] 2,[furniture] with [subfeature]; and with [subfeature] 10,[furniture] which, if [13action],[consequences] 2,[furniture] which, if [13action],[consequences]; and which if [13action],[consequences] 10,[furniture] which, if [45action],[consequences] 2,[furniture] which, if [45action],[consequences]; and which if [45action],[consequences] 10,[cage] which, if [33action],[consequences] 2,[cage] which, if [33action],[consequences]; and which if [33action],[consequences] 10,[cage] with [subfeature] 2,[cage] with [subfeature]; and with [subfeature] 10,[weaving] which, if [15action],[consequences] 2,[weaving] which, if [15action],[consequences]; and which if [15action],[consequences] 10,[weaving] with [subfeature] 2,[weaving] with [subfeature]; and with [subfeature] 20,Statue with [subfeature] 4,Statue with [subfeature]; and with [subfeature] 10,[written] which, if [44action],[consequences] 2,[written] which, if [44action],[consequences]; and which if [44action],[consequences] 10,[written] with [subfeature] 2,[written] with [subfeature]; and with [subfeature] 20,[decoration] with [subfeature] 4,[decoration] with [subfeature]; and with [subfeature] 10,[trophies] with [subfeature] 2,[trophies] with [subfeature]; and with [subfeature] 10,[trophies], which if [55action],[consequences] 2,[trophies] which, if [55action],[consequences]; and which if [55action],[consequences] 20,[gallery] with [subfeature] 4,[gallery] with [subfeature]; and with [subfeature] 10,Tomb with [subfeature] 2,Tomb with [subfeature]; and with [subfeature] 10,Tomb with [dead], which if [41action],[consequences] 2,Tomb with [dead], which if [41action],[consequences]; and which if [41action],[consequences] 10,[picture] with [subfeature] 2,[picture] with [subfeature]; and with [subfeature] 10,[picture], which if [53action],[consequences] 2,[picture] which, if [53action],[consequences]; and which if [53action],[consequences] 10,[music], which if [musicaction],[consequences] 2,[picture] which, if [musicaction],[consequences]; and which if [musicaction],[consequences] 10,[music] with [subfeature] 2,[music] with [subfeature]; and with [subfeature] 10,[device] with [subfeature] 2,[device] with [subfeature]; and with [subfeature] 10,[device] which, if [66action],[consequences] 2,[device] which, if [66action],[consequences]; and which, if [66action],[consequences] 10,[vehicle] which, if [vehicleaction],[consequences] 2,[vehicle] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] 10,[container] which, if [23action],[consequences] 2,[device] which, if [23action],[consequences]; and which, if [23action],[consequences] 10,[container] with [subfeature] 2,[container] with [subfeature]; and with [subfeature] 10,Fancy [furniture] with [subfeature] 2,Fancy [furniture] with [subfeature]; and with [subfeature] 10,Fancy [furniture] which, if [13action],[consequences] 2,Fancy [furniture] which, if [13action],[consequences]; and which, if [13action],[consequences] 10,Fancy [furniture], which if [45action],[consequences] 10,[workspace] with tools which, if [55action],[consequences] 2,[workspace] with tools which, if [55action],[consequences]; and which, if [55action],[consequences] 10,[workspace] with [subfeature] 2,[workspace] with [subfeature]; and with [subfeature] 30,[unique] 120,[subfeature]

- walls

2,Stone wall 2,Brick wall 2,Wood wall 1,Glass wall 1,Wall of ice 1,Metal wall

- piles

1,refuse 1,rubble 1,earth 1,coins 1,dung 1,powder

- waterway

2,Stream 1,Canal 1,River 1,Waterfall 1,Aqueduct 1,Sewer

- liquid

10,water 1,[Substances.Liquid] 1,blood 1,salt water

- stone

2,Stalactites 2,Stalagmites 1,Limestone encrustations 2,Boulders 2,Stone 1,Tunnels 1,Lava

- dead

2,Bones 2,Skeleton 2,Corpse 2,Skull 1,Severed head 1,Body parts 1,Hair 1,Skin 1,Fur 1,Teeth

- floor

1,Flagstones 1,Solid stone floor 1,Earthen floor 1,Tiled floor 1,Wooden floor 1,Mosaic floor

- source

2,Spring 2,Fountain 1,Spout 1,Geyser 1,Pipe 1,Leaking trickle

- pit

2,Pit 2,Well 1,Shaft 1,Chimney 1,Ditch 1,Open grave

- still

1,Pool 1,Basin 1,Puddle 1,Lake 1,Reservoir 1,Water tank

- ledge

1,Ledge 1,Niches 1,Shelves 1,Dais 1,Balcony

- plants

1,Fungus 1,Vines 1,Lichen 1,Flowers 1,Shrub 1,Tree 1,Herbs 1,Moss

- portal

2,Wooden door 2,Iron door 1,Stone door 1,Bronze door 2,Arch 2,Iron bars blocking passage 2,Portcullis 2,Hatch

- column

1,Column 1,Pillar 1,Obelisk 1,Row of columns 1,Row of pillars 1,Monument

- altar

2,Altar 2,Shrine 1,Reliquary 2,Idol 1,Ikon 1,Totem

- light

1,Torches 1,Lantern 1,Candles 1,[Color.brightCap] magical light 1,[Color.brightCap] glowing fungi 1,Sunlight 1,Chandelier 1,Candelabrum

- descent

2,Straight stair 1,Ramp 1,Spiral stair 1,Ladder 1,Chute

- magic

1,Illusion 1,Magic lab 1,Magical circle 1,Wild magic phenomenon 1,Enchantment 1,Enchanted [main]

- platform

1,Platform 1,Dais

- stores

1,[food] 1,Drink 1,Equipment 1,Raw materials

- storecontainer

1,in barrels 1,in crates 1,in sacks 1,on shelves 1,in baskets 1,stacked neatly 1,piled loosely

- written

3,Book 2,Scroll 1,Paper 1,Graffiti 1,Inscription 1,Tablet 1,Plaque

- fireplace

3,Fireplace 1,Oven 2,Firepit 2,Brazier 1,Forge

- furniture

1,Table 1,Chair 1,Throne 1,Benches 1,Bedding 1,Couch

- cage

2,Cage 2,Prison cell 1,Manacles 1,Stocks

- food

1,block of [Foodstuffs.DryGood] 2,[Foodstuffs.SoftFood] 4,chunks of [Foodstuffs.Chunks] 4,[Foodstuffs.Seasoning] 3,[Foodstuffs.Meals]

- drink

4,[Foodstuffs.LiquidContainer] of [Foodstuffs.SlowLiquid] 5,[Foodstuffs.LiquidContainer] of [Foodstuffs.Liquid]

- weaving

2,Carpet 2,Tapestry 2,Curtain 2,A piece of [Substances.Textiles] 1,Screen 1,Net 1,Blanket

- decoration

1,Carved decorations 1,Molded decorations 1,Hanging ornaments 1,Painted designs 1,Ceramic tiles 1,Etched decorations

- trophies

1,Stuffed animal trophies 1,Animal hide trophies 1,Animal horns and bones as trophies 1,[armors] as a trophy 1,[weapon] as a trophy 1,Exotic apparel 1,Collector's items

- gallery

2,Gallery 2,Balcony 1,Catwalk

- picture

2,Painting 1,Bas-relief 1,Drawing 1,Engravings

- music

1,Organ 2,Bell 2,Drum 2,Musical horn 2,Gong 1,Flute 3,[stringed] 1,Bagpipes 1,Noisemaker 1,Hurdy-gurdy

- [stringed]

2,Lute 1,Dulcimer 2,Fiddle 1,Guitar 1,Banjo 1,Zither 1,Balalaika

- device

1,Pendulum 2,Clock 1,Elevator 1,Automaton 1,Loom 1,Mill 1,Killing machine 1,Manufactury device 1,Orrery 1,War machine 1,Absurd contraption

- vehicle

1,Cart 1,Chariot 1,Wagon 1,Wheelbarrow

- container

2,Chest 1,Trunk 1,Basket 1,Cabinet 1,Bookcase 1,Wardrobe 1,Desk 1,Display case 1,Large jar

- workspace

1,Cooking area 1,Mining area 1,Alchemy workshop 1,Metal smithy 1,Research lab 1,Embalming lab 1,Torture chamber 1,Accounting workplace

- weapon

3,Sword 3,Dagger 3,Axe 3,Shield 2,Mace 1,Morning star 3,Spear 2,Pole arm 2,Warhammer 2,Bow 2,Arrows 2,Crossbow 1,Club 1,Whip

- boat

2,raft 2,rowboat 1,barge 1,gondola 1,kayak 1,canoe

- clothing

2,Robe 2,Cloak 2,Gown 1,Belt 2,Gloves 2,Boots 1,Shoes 1,Sandals 1,Purse 1,Tunic 1,Shirt 3,Hat 3,[armors] 1,Uniform 1,Vestment 1,Scarf 1,Collar

- armors

2,Chainmail 2,Platemail 1,Breastplate 2,Helmet 1,Leather armor 1,Reinforced leather armor 1,Metal gauntlets

- unique

1,Egg, which if [eggaction],[consequences] 1,Giant hand, which if [61action],[consequences] 1,Maelstrom, which if [12action],[consequences] 1,Feathers, which if [35action],[consequences] 1,Telescope, which if [36action],[consequences] 1,Toy, which if [toyaction],[consequences] 1,Doll, which if [toyaction],[consequences] 1,Puppet, which if [toyaction],[consequences] 1,Carousel, which if [46action],[consequences] 1,Pair of six-sided dice on which, if [Dice.2d6] is rolled, [consequences] and, if [Dice.2d6] is rolled, [consequences]. 1,Mask, which if [35action],[consequences] 1,Mask, which if [64action],[consequences] 1,Saddle, which if [45action],[consequences] 1,Seashell, which if [shellaction],[consequences]

- subfeature

10,bump which, if [11action],[consequences] 2,bump which, if [11action],[consequences]; and which if [11action],[consequences] 10,knob which, if [11action],[consequences] 2,knob which, if [11action],[consequences]; and which if [11action],[consequences] 20,hole, which if [12action],[consequences] 4,hole, which if [12action],[consequences]; and which if [12action],[consequences] 10,slab, which if [13action],[consequences] 2,slab, which if [13action],[consequences]; and which if [13action],[consequences] 10,surface, which if [13action],[consequences] 2,surface, which if [13action],[consequences]; and which if [13action],[consequences] 20,piece of wood, which if [14action],[consequences] 4,piece of wood, which if [14action],[consequences]; and which if [14action],[consequences] 10,[Substances.Textiles], which if [15action],[consequences] 10,[Substances.Textiles] padding, which if [15action],[consequences] 10,brick, which if [16action],[consequences] 10,block, which if [16action],[consequences] 10,crack, which if [21action],[consequences] 10,slot, which if [21action],[consequences] 20,[liquid], which if [22action],[consequences] 20,container, which if [23action],[consequences] 10,tile, which if [24action],[consequences] 10,flagstone, which if [24action],[consequences] 10,ornament, which if [25action],[consequences] 10,[regalia], which if [25action],[consequences] 20,handle, which if [26action],[consequences] 10,dirt, which if [31action],[consequences] 10,dust, which if [31action],[consequences] 10,rope, which if [32action],[consequences] 10,cord, which if [32action],[consequences] 20,grille, which if [33action],[consequences] 10,wire, which if [34action],[consequences] 10,chain, which if [34action],[consequences] 10,mirror, which if [36action],[consequences] 10,glass, which if [36action],[consequences] 10,corpse, which if [41action],[consequences] 10,bones, which if [41action],[consequences] 20,flame, which if [42action],[consequences] 20,protrusion, which if [43action],[consequences] 20,writing, which if [44action],[consequences] 20,seat, which if [45action],[consequences] 20,wheel, which if [46action],[consequences] 20,[substance], which if [52action],[consequences] 20,[picture], which if [53action],[consequences] 10,door, which if [54action][,consequences] 10,hatch, which if [54action],[consequences] 10,tools, which if [55action],[consequences] 10,[weapon], which if [55action],[consequences] 20,lever, which if [56action],[consequences] 20,[creature], which if [61action],[consequences] 20,[decoration], which if [62action],[consequences] 20,statue, which if [63action],[consequences] 20,face, which if [64action],[consequences] 20,magic effect, which if [65action],[consequences] 20,mechanism, which if [66action],[consequences]

- creature

1,spirit 1,animal 1,monster 1,vermin

- substance

4,[Substances.SoftSolid] 4,chunks of [Substances.Chunks] 4,[Substances.SlowLiquid] 4,[Substances.Powder] 4,dirt 4,dust 2,cobwebs

- regalia

2,crown 1,diadem 1,mitre 1,sceptre 1,orb 1,necklace

- 11action

1,touched 1,pushed 1,rubbed 1,hit 1,pulled 1,[anyaction]

- 12action

1,any object is inserted 1,touched 1,a specific kind of object is inserted 1,a specific object ("key") is inserted 1,filled 1,[anyaction]

- 13action

1,lain upon 1,jumped upon 1,pushed 1,a specific kind of object is placed on it 1, a specific object ("key") is placed upon it 1,[anyaction]

- 14action

1,jumped upon 1,pushed 1,pulled 1,broken 1,assembled 1,[anyaction]

- 15action

1,wrapped 1,moved 1,cut 1,touched 1,worn 1,[anyaction]

- 16action

1,pried open 1,pushed 1,touched 1,slid 1,assembled 1,[anyaction]

- 21action

1,a specific kind of object is inserted 1,pried open 1,any object is inserted 1,a specific object ("key") is inserted 1,filled 1,[anyaction]

- 22action

2,drunk 1,something is dipped in it 1,a specific substance is mixed with it 1,drained 1,gazed at 1,[anyaction]

- 23action

1,closed 1,opened 1,pushed 1,a specific object ("key") is inserted 1,filled 1,[anyaction]

- 24action

1,broken 1,pushed 1,slid 1,touched 1,pried open 1,[anyaction]

- 25action

1,moved 1,worn 1,put in its right place 1,broken 1,turned 1,[anyaction]

- 26action

1,turned 1,pulled 1,slid 1,broken 1,pushed 1,[anyaction]

- 31action

1,cleaned 1,sifted 1,scattered 1,dug in 1,mixed with another substance 1,[anyaction]

- 32action

1,tied to something 1,touched 1,cut 1,pulled 1,loosened 1,[anyaction]

- 33action

1,a specific object ("key") is inserted 1,pried open 1,broken 1,pulled 1,any object is inserted 1,[anyaction]

- 34action

1,loosened 1,touched 1,swung 1,tied to something 1,pulled 1,[anyaction]

- 35action

1,worn 2,touched 3,cut 4,put on another object 5,moved 1,[anyaction]

- 36action

1,gazed into 1,touched 1,broken 1,pushed 1,pried open 1,[anyaction]

- 41action

1,buried 1,broken 1,moved 1,opened 1,assembled 1,[anyaction]

- 42action

1,a specific object is burned in it 1,a specific kind of object is burned in it 1,touched 1,gazed into 1,doused 1,[anyaction]

- 43action

1,slid 1,pushed 1,turned 1,broken 1,pulled 1,[anyaction]

- 44action

1,completed 1,read 1,spoken to 1,deciphered 1,erased 1,[anyaction]

- 45action

3,sat on 1,broken 1,opened 1,turned 1,slid 1,[anyaction]

- 46action

1,pulled 1,pushed 1,turned to the left 1,turned to the right 1,broken 1,[anyaction]

- 51action

1,watered 1,gazed at 1,pulled 1,burned 1,cut 1,[anyaction]

- 52action

1,tasted 1,touched 1,burned 1,cleaned 1,mixed 1,[anyaction]

- 53action

1,erased 1,touched 1,deciphered 1,cut or broken 1,gazed at 1,[anyaction]

- 54action

1,knocked on 1,pushed 1,opened 1,pulled 1,broken 1,[anyaction]

- 55action

1,put in place 1,moved 1,broken 1,used 1,pulled 1,[anyaction]

- 56action

1,jammed 1,pulled 1,pushed 1,turned 1,broken 1,[anyaction]

- 61action

1,fed 1,touched 1,moved 1,fought 1,spoken to 1,[anyaction]

- 62action

1,pushed 1,touched 1,slid 1,turned 1,pried open 1,[anyaction]

- 63action

1,its parts are assembled 1,touched 1,slid 1,turned 1,spoken to 1,[anyaction]

- 64action

1,spoken to 1,gazed at 1,pushed 1,any object is inserted 1,a specific object ("key") is inserted 1,[anyaction]

- 65action

1,any spell is cast on it 1,a specific spell is cast on it 1,touched 1,spoken to 1,a specific object ("key") is touched to it 1,gazed at 1,[anyaction]

- 66action

1,oiled 1,any object is inserted 1,pulled 1,broken 1,assembled 1,[anyaction]

- musicaction

1,sounded 1,played to a particular pattern or tune 1,broken

- eggaction

2,broken 2,hatched 1,rubbed 1,shaken 1,[anyaction]

- foodaction

3,eaten 2,cut open 1,burned 1,[anyaction]

- toyaction

2,played with 2,spoken to 2,cut open 1,destroyed 1,a specific object ("key") is inserted 1,[anyaction]

- lightaction

2,lit 2,put out 2,shone on a particular place 2,gazed into 1,[anyaction]

- vehicleaction

2,moved 2,entered 2,pushed 1,[anyaction]

- altaraction

2,prayed at 2,sacrificed to 2,consecrated 2,desecrated 1,[anyaction]

- shellaction

2,listened to 1,broken 3,[21action] 1,[anyaction]

- anyaction

1,touched 1,any object is inserted 1,lain upon 1,jumped upon 1,wrapped 1,pried 1,a specific kind of object is inserted 1,drunk from 1,closed 1,broken 1,moved 1,turned 1,cleaned 1,a specific object ("key") is inserted 1,loosened 1,worn 1,gazed at 1,buried 1,a specific kind of object is burned on it 1,slid 1,completed 1,sat on 1,pulled 1,sprinkled with liquid 1,tasted 1,knocked on 1,put in place 1,fed 1,pushed 1,a specific spell is cast on it 1,any spell is cast on it 1,spoken to

- consequences

1, causes instant death (save or die!)
4, causes major unavoidable damage
2, delivers a poison
6, causes major avoidable damage
6, summons or releases a monster
2, confines the victim
1, confines the whole party
3, entraps the victim
1, gives the victim a permanent curse, -1d6 to ability
1, gives the victim a permanent curse, -2 to hit and damage
1, gives the victim a permanent curse, attracts monsters at double the usual rate
1, polymorphs the victim
1, *geases* the victim
1, gives the victim a permanent curse of losing items and treasure
4, gives a cursed magic item
2, curses one of the victim's items
1, gives a false clue
1, gives misleading oracular advice
6, does minor unavoidable damage
6, does minor avoidable damage
6, summons or releases a minor monster
1, slows the victim temporarily
1, puts the victim to sleep temporarily
1, paralyzes the victim temporarily
1, blinds the victim temporarily
1, deafens the victim temporarily
1, strikes the victim mute temporarily
1, causes confusion
1, causes insanity
1, causes paranoia
1, causes rage
1, causes a compulsion
1, causes feeblemind
6, closes a passage
1, releases a hostile creature in a different area of the adventure
1, closes an access way in a different area of the adventure
1, activates a trap in a different area of the adventure
1, makes a different area of the adventure have a hazardous environment
1, destroys a treasure in a different area of the adventure
6, sounds an alarm
18, reveals hidden [subfeature]
8, opens a passage
2, opens a way up
2, opens a way down
1, confines a hostile creature in a different area of the adventure
1, opens an access way in a different area of the adventure
1, deactivates a trap in a different area of the adventure
1, neutralizes a hostile environment in a different area of the adventure
1, reveals a treasure in a different area of the adventure
1, reveals a clue in a different area of the adventure
1, enlarges victim's size
1, reduces victim's size
1, changes victim's race
1, changes victim's class
1, changes victim's languages known
1, switches two of victim's ability scores at random
9, has a chaotic effect, random every time (Roll d6, 1:[consequencesnoregress], 2:[consequencesnoregress], 3:[consequencesnoregress], 4:[consequencesnoregress], 5: [consequencesnoregress], 6:[consequencesnoregress])
12, opens a passage
8, gives a minor treasure
6, provides a key object for a different area
6, gives a clue to something in this area
6, gives a clue to something in a different area
3, summons or releases a benevolent being
3, summons or releases a neutral being
2, gives a temporary blessing to the beneficiary, +1 to hit, damage, save
2, gives temporary protection from evil to the beneficiary
1, gives a temporary blessing to the party, +1 to hit, damage, save
1, gives temporary protection from evil to the party
4, gives a major treasure
3, gives a clue leading to a different adventure site (treasure map, etc.)
3, gives oracular advice
3, heals one person (one time only)
1, heals one person (once a day)
2, heals the party (one time only)
1, resurrects a dead party member (one time only)
2, gives experience points
2, gives +1 hp permanently
1, gives +1 permanent ability bonus
1, gives a permanent “mutant” power benefit
4, gives a magic item
2, enchants one of the beneficiary's items
9, [consequencesnoregress] and [consequencesnoregress]
6, [consequencesnoregress] if the person doing it is [qualification]; otherwise, [consequencesnoregress]

- qualification

1,a fighter 1,a magic-user 1,a thief 1,a cleric 2,human 2,nonhuman 1,an elf 1,a dwarf 1,good 1,evil 1,at full health 1,naked 1,wearing armor 1,carrying weapons

- consequencesnoregress

1, causes instant death (save or die!)
4, causes major unavoidable damage
2, delivers a poison
6, causes major avoidable damage
6, summons or releases a monster
2, confines the victim
1, confines the whole party
3, entraps the victim
1, gives the victim a permanent curse, -1d6 to ability
1, gives the victim a permanent curse, -2 to hit and damage
1, gives the victim a permanent curse, attracts monsters at double the usual rate
1, polymorphs the victim
1, *geases* the victim
1, gives the victim a permanent curse of losing items and treasure
2, gives a cursed magic item
2, curses one of the victim's items
1, gives a false clue
1, gives misleading oracular advice
6, does minor unavoidable damage
6, does minor avoidable damage
6, summons or releases a minor monster
1, slows the victim temporarily
1, puts the victim to sleep temporarily
1, paralyzes the victim temporarily
1, blinds the victim temporarily
1, deafens the victim temporarily
1, strikes the victim mute temporarily
1, causes confusion
1, causes insanity
1, causes paranoia
1, causes rage
1, causes a compulsion
1, causes feeblemind
6, closes a passage
1, releases a hostile creature in a different area of the adventure
1, closes an access way in a different area of the adventure
1, activates a trap in a different area of the adventure
1, makes a different area of the adventure have a hazardous environment
1, destroys a treasure in a different area of the adventure
6, sounds an alarm
18, reveals hidden [subfeature]
8, opens a passage
2, opens a way up
2, opens a way down
1, confines a hostile creature in a different area of the adventure
1, opens an access way in a different area of the adventure
1, deactivates a trap in a different area of the adventure
1, neutralizes a hostile environment in a different area of the adventure
1, reveals a treasure in a different area of the adventure
1, reveals a clue in a different area of the adventure
1, enlarges victim's size
1, reduces victim's size
1, changes victim's race
1, changes victim's class
1, changes victim's languages known
1, switches two of victim's ability scores at random
8, gives a minor treasure
6, provides a key object for a different area
6, gives a clue to something in this area
6, gives a clue to something in a different area
3, summons or releases a benevolent being
3, summons or releases a neutral being
2, gives a temporary blessing to the beneficiary, +1 to hit, damage, save
2, gives temporary protection from evil to the beneficiary
1, gives a temporary blessing to the party, +1 to hit, damage, save
1, gives temporary protection from evil to the party
4, gives a major treasure
3, gives a clue leading to a different adventure site (treasure map, etc.)
3, gives oracular advice
3, heals one person (one time only)
1, heals one person (once a day)
2, heals the party (one time only)
1, resurrects a dead party member (one time only)
2, gives experience points
2, gives +1 hp permanently
1, gives +1 permanent ability bonus
1, gives a permanent “mutant” power benefit
4, gives a magic item
2, enchants one of the beneficiary's items

</sgtable>